After the victory against Aoba Jousai High, Karasuno High School, once called “a fallen powerhouse, a crow that can’t fly,” has finally reached the climax of the heated Spring tournament. Now, to advance to nationals, the Karasuno team has to defeat the powerhouse Shiratorizawa Academy. Karasuno’s greatest hurdle is their adversary’s ace, Wakatoshi Ushijima, the number one player in the Miyagi Prefecture, and one of the country’s top three aces.
Only the strongest team will make it to the national tournament. Since this match is the third-year players’ last chance to qualify for nationals, Karasuno has to use everything they learned during the training camp and prior matches to attain victory. Filled with restlessness and excitement, both teams are determined to come out on top in the third season of Haikyuu!!.
Despite their differences in position, three men—the youngest senior executive of the Port Mafia, Osamu Dazai, the lowest ranking member, Sakunosuke Oda, and the intelligence agent, Angou Sakaguchi—gather at the Lupin Bar at the end of the day to relax and take delight in the company of friends.
However, one night, Angou disappears. A photograph taken at the bar is all that is left of the three together.
Fast forward to the present, and Dazai is now a member of the Armed Detective Agency. The Guild, an American gifted organization, has entered the fray and is intent on taking the Agency's work permit. They must now divide their attention between the two groups, the Guild and the Port Mafia, who oppose their very existence.
Yuri Katsuki makes his way to the Grand Prix ice skating competition as Japan’s top representative with his eyes on the prize. However, instead of celebrating, Yuri walks away defeated and ready to retire for good. But a run-in with champion Viktor Nikiforov and rising star Yuri Plisetsky ignites a new fire within him. With the two of them close by his side, Yuri will take to the ice once more.
Rei Kiriyama is a 17 year old boy who recently started living alone, financed by his salary as a professional Shogi player. Despite his independence, however, he's yet to mature emotionally, and his problems continue to haunt him in his daily life. His relationship with his adoptive family is strained, and he has difficulties interacting with his fellow high school students.
Meanwhile, his professional career in Shogi has entered a slump. Burdened with the heavy expectations placed upon him, his wins and losses are fluctuating as his record and progression into the ranks begin to stagnate.
Acquainted with Rei are the three Kawamoto sisters: Akari, Hinata, and Momo. Unlike Rei, they live happily in their modest home, which they warmly welcome Rei into as if he were one of their own. He frequently visits the family, interacting with them and receiving the kind of care and affection he never quite had while under his foster home.
This is the story of Rei's triumphs and failures, relationships new and old, and his growth as a person.
The story centers around Shimazu Toyohisa, the real-life samurai who fought in the pivotal Battle of Sekigahara. In his dying moments, Shimazu is transported to a world of magic with other famous warriors throughout history. These warriors are forced to fight each other in an endless battle.
"Keijo" is a popular gambling sport where contestants stand on platforms floating on the water and must use their butts and chests to fight against each other to push each other off the platform. Nozomi Kaminashi, a high school student, aims to join the sport after she graduates. Nozomi was raised in a poor family and hopes to make lots of money by playing Keijo. She grew up training in gymnastics, and she has good balance and flexibility.
After high school, Nozomi joins a training boarding school and enters the world of Keijo.
Kae Serinuma is what you'd call a "fujoshi." When she sees boys getting along with each other, she loves to indulge in wild fantasies! One day her favorite anime character dies and the shock causes her to lose a ton of weight. Then four hot guys at school ask her out, but that isn't exciting to her at all — she'd rather see them date each other!
Four men are assigned to the prison: Juugo, a man who attempted to break out of prison and ended up extending his jail time; Uno, a man who likes to gamble with women; Rokku, a man who likes to get into fights; and Nico, a man who likes anime.
With another tournament fast approaching, Kumiko's band is doubling down on practice and discipline, leaving little time for sleep or other recreational activities. The redoubled practice schedule brings Kumiko and Reina closer together, but elsewhere in the band, it seems like drama threatens to tear the group's unity apart. The ghost of the prior year's mass band exodus still haunts many of Kumiko's classmates, and with former band member Nozomi Kasaki now asking to return, it seems like the grudges of the past will soon be impossible to ignore.
(Source: Anime News Network, edited)
Note: The first episode aired with a runtime of ~48 minutes as opposed to the standard 24 minute long episode.
An adaptation of a story from volume 10.5 about Iroha Isshiki.
After accepting a weekend invitation, Hachiman Hikigaya accompanies Iroha Isshiki around the Chiba Prefecture to brainstorm ideas suitable for an ideal date with Hayato Hayama. As the duo wanders from place to place without a plan, they seemingly enjoy each other's company. Yet, through these straightforward and sincere interactions, the meaning behind what it means to be genuine continues to intrigue Hachiman and his outlook for the future of the Volunteer Service Club and its members.
(Source: MAL Rewrite)
Note: Bundled with the limited edition of the Yahari Game demo Ore no Seishun Love Come wa Machigatteiru. Zoku PlayStation Vita game from 5pb.
The story is set in the year 2015, during the final era over which magic still held sway. The humanity survival and security organization Chaldea was established to observe the world that can only be seen by magic and the world that can only be measured by science — as well as to prevent the final extinction of mankind.
Thanks to the efforts of many researchers, the path of human history has been ensured for 100 years into the future. However, without warning, the realm of the future that was under constant observation by Chaldea vanished. The extinction of humanity in 2017 was observed — no, confirmed.
The apparent cause of the extinction was in the Japanese city of Fuyuki in 2004. In that city, there was an "unobservable realm" which had never existed until now.
Chaldea issued the Grand Order for a "Holy Grail Expedition," to investigate, uncover, and possibly destroy the singularity that apparently will cause the extinction of humanity.
(Source: Anime News Network)
Note: Based on the prologue chapter of the first arc in Fate/Grand Order, a Japanese smartphone role-playing game from TYPE-MOON’s Fate franchise.
As a middle school student, Cocona has been trying to decide what to do with her life. Magical Girl, however, wasn’t a career path that she’d ever considered. When suddenly a strange girl named Papika thrusts her into a secret organization called Flip Flap, Cocona’s outlook does a radical flip-flop. Her views start to change when she is dragged into an alternate dimension called Pure Illusion where she’s charged with gathering crystal shards and fighting strange creatures. Now, between running missions and facing off against a rival organization, Cocona doesn’t have much time to consider alternate career choices. What are these shards, and why is gathering them so important? There’s a mystery to be solved and multiple worlds to be saved in FLIP FLAPPERS!
The story follows a young lady named Suzu Urano, who in 1944 moves to the small town of Kure in Hiroshima to live with her husband's family. Suzu's life is thrown into chaos when her town is bombed during World War II. Her perseverance and courage underpin this heart-warming and inspirational tale of the everyday challenges faced by the Japanese in the midst of a violent, war-torn country. This beautiful yet poignant tale shows that even in the face of adversity and loss, people can come together and rebuild their lives.
Kei’s done running, but his decision to fight comes just as Satou launches a second wave of terror. Angered by the government’s refusal to admit the truth about live experiments conducted on captive Ajin, the Ajin terrorist makes a kill list of key individuals connected to Ajin research. He then vows to assassinate them one by one if his demands aren’t met. Now, Kei must learn to control his IBM and recruit other Ajins to his side if he wishes to stop the immortal madman.
The Future Foundation is in shambles after the Final Killing Game and the revelation of the true culprit. As a desperate plot arises from one of the survivors to rid the world of despair once and for all, the remaining Future Foundation members must band together to stop it. Fortunately, they find themselves with help from a group of unlikely allies as they race against the clock to stop their world from being changed.
As a direct continuation of Mirai-hen, Kibou-hen serves as the finale to the Hope's Peak storyline of the Danganronpa series.
Our band of bold adventurers has just blown through the 18th level of the world’s most fearsome dungeon, so what do they do for an encore? Since the city of Orario doesn’t have a theme park, the next choice for Bell, Hestia, Lilly and the gang would seem to be a trip to the hot springs… and, conveniently enough, a battle with some hellhounds has led them to an undiscovered underground oasis! However, there’s something fishy about these springs, beyond the fact that Hermes happens to have bathing suits for all the ladies in their correct sizes! Will the secret be discovered before it’s too late? Will Hestia finally come clean with Bell?
The anime follows a salaryman who has a chance meeting with a girl named Ai on the train. They begin to meet every Monday on the train, with the man serving as her bodyguard on the crowded commute while they chat.
A social game called The Magical Girl Raising Project allows one in tens of thousands of people to be a "magical girl" — possessing extraordinary physical capabilities and looks, as well as special magical powers that set them apart from the rest of the human race. But one day, in a district containing 16 magical girls, the administration announces that it must halve the number of magical girls to solve the problem of magical energy.
If I am promised to the princess, then I will fight for her sake.
In 1939 C.E., the imperialist nation of Germania invaded a neighboring country. All at once, that war spread throughout Europe, and the era was dragged into a spiral of a great war.
Then, in 1940, Germania's attack turned towards the Principality of Eylstadt, a small Alps country abundant with beautiful water and greenery.
The "paranormal science" story follows nine idiosyncratic individuals, linked by the "Choujou Kagaku Kirikiri Basara" occult summary blog run by 17-year-old second-year high school student Yuuta Gamon. Little incongruities that occur around these nine eventually lead to a larger, unimaginable event that may alter what is considered common sense in this world.
It's the vacation of a lifetime, a trip to a remote island filled with geniuses–and murder.
On Wet Crow's Feather Island, a tiny speck in the Sea of Japan, lives Akagami Iria, the exiled daughter of a powerful family. Born into great wealth, she was a princess of the highest pedigree–until she was cut off by the leader of the Akagami Foundation. For the last five years, she's lived on Feather Island with her maids. But she hasn't been alone. She has invited the best minds Japan has to offer to come and stay with her.
And so nineteen-year-old college student Ii-chan and his best friend, computer genius Kunagisa Tomo, find themselves as Iria’s guests at her elaborate mansion. Surrounded by fascinating women – a chef, a fortune-teller, a scholar, and an artist, not to mention his own friend Tomo – Ii-chan is feeling a little overmatched intellectually. But the sudden discovery of a grisly murder sends the island into shock. And Ii-chan discovers that he does possess a bit of genius: the ability to discover what is real and what is fake, who is who they claim to be and who is a killer.
This film retells the main story from the viewpoint of Hiroto Suwa, as he continues to support Kakeru and Naho's relationship. The film also features an original story which takes place after the events in the manga and anime series.
Blessed with eyes that are able to perceive the otherwise invisible youkai, Takashi Natsume hides his ability from his newfound family and friends to protect everyone's peaceful daily life. Nonetheless, Natsume never fails to show the same kindness to the benevolent youkai and happily returns their names by using the infamous Book of Friends he inherited from his late grandmother, Reiko.
Meanwhile, the exorcist clan Matoba still wishes for Natsume to join their ranks due to his overwhelming gift. However, Natsume firmly rejects the clan's invitation since not all exorcists are as reasonable as his friend Shuuichi Natori, and many improperly and indiscriminately seal away every youkai in their way. Unsatisfied with Natsume's answer, Seiji Matoba blackmails Natsume into attending a grand gathering of powerful exorcist families. Natsume soon finds himself in the company of dangerous people and youkai alike. But even then, he continues to defy the exorcists' hard-handed methods and believes that peace between both worlds is possible.
The series follows the employees at the Genbu Shobou publishing company. Araki, who is a veteran editor for the dictionary department, is looking for a successor now that he's approaching retirement age. After Majime Mitsuya — a salesman who's a poor talker — meets Masashi Nishioka — Araki's coworker who is sociable and frivolous — Araki overhears their conversation and decides to recruit Majime into the department. The story follows "the awkward humans" Majime and Masashi as they work together to compile a medium-sized Japanese dictionary titled "The Great Passage" (Daitokai).
The story begins with Izumi Hayato running to be student body president. But when a beautiful girl swings in promising the liberalization of love while flinging condoms into the audience, he ends up losing to her and becoming the vice president. At the student council meeting, the newly-elected president invites herself over to Izumi's house, where she promptly announces she is to become Izumi's wife thanks to an agreement – facilitated by alcohol – made between their parents when they were only 3.
Learning about the world from her journey to Earth, Kudelia founded Admoss Company to strive for the financial independence of Mars. While inspecting a mining site of halfmetal, Orga Itsuka, leader of Tekkadan hired by Admoss as guards, senses an attack from a new enemy and heads out to confront them, along with Mikazuki in the mobile suit Gundam Barbatos Lupus.
After his mom wins a free vacation trip, Satoshi and Pikachu are off on another adventure. This time in the tropical land of Alola. There they meet new friends, Pokémon and explore new islands.
We also get introduced to Z-Rings, a device used for Z-Moves. What kind of mysterious Pokémon and challenges will come their way, and why is Kapu-Kokeko so interested in our young trainer?!
Souta Tawara is a web designer working in Tokyo. When he visits his family's Udon place in his hometown Kagawa Prefecture, he discovers a young boy. Upon confronting the boy, Souta soon learns his secret and decides to quit his job in order to take care of the boy, Poko. The daily adventures of the two slowly enfold as Poco energetically navigates his way through Kagawa, the "Udon Kingdom," along with Souta.
College student Chitose Karasuma is determined not to do boring things as she enters the adult world. To this end, this bad-mannered beauty barges into a facility that trains would-be voice actors and actresses, somehow landing a job at “Number One Produce,” a voice actress agency managed by her older brother, Gojou. In Chitose’s mind, she’s poised for greatness, but finds herself at a loss when she continues to only get minor roles. As she clashes with other girls in the agency, including a cunning airhead and a girl with a Kansai accent, Chitose is about to learn that there’s more to succeeding in this competitive industry than she imagined.
Gion Kenji is short and perpetually pissed off about it. Iwashimizu Sumiaki is tall but timid. Although it's bullies that bring this unlikely pair together on the first day of high school, it's the rugby club that will make them friends.
It is the 2030s. The Boy Detectives Club gathers under Kogorou Akechi, the mysterious detective. The group solves cases great and small using their unique skills. One day, a member of the club, Kensuke Hanazaki, meets the boy Yoshio Kobayashi. Kobayashi's body cannot die due to the effects of the "Unidentifiable Mist," but he yearns for death, and shirks from contact with other people. Taking an interest in him, Hanazaki invites him to join the Boy Detectives Club. Their meeting is connected to the fate tying together Kogorou Akechi, and the era's greatest villain, the Fiend With Twenty Faces.
Raised up in the same orphanage, Fuuka and Rinne were once close friends but parted ways after a quarrel ended up with Rinne overwhelming Fuuka with her martial art skills. Fuuka lived a life of poverty after leaving the orphanage but an accidental encounter with renowned martial arts champion Einhard Stratos leads to the discovery of Fuuka's hidden talent in fighting. Einhard offers Fuuka a job and through her coaching and encouragement, she is set to meet Rinne again, in the ring.
Death does not have to be the end; one can live again, but only through beating the game posed by the black ball called Gantz.
On his way home to celebrate his younger brother's birthday, brave and kind-hearted student named Masaru Katou is stabbed to death. He awakes in a small room with a cityscape view in the heart of Tokyo—and he is not alone. To his surprise, it is not the afterlife, but the waiting room for a high stakes game with their lives on the line. Before he has the chance to process the situation, Masaru is handed a gun and teleported into the center of Osaka to carry out one simple task: eliminate any alien on sight.
Accompanied by the aged Yoshikazu Suzuki, the stunning idol Reika Shimohira, and the cold but experienced Jouichirou Nishi, Masaru must overcome his fears in order to survive the game and return home to his waiting brother.
(Source: MAL Rewrite)
Note: A full 3DCG movie adaptation of the manga's Osaka arc.
In the year 2205, the past becomes threatened by the historical revisionists who seek to change it. Protecting history becomes the task of a boisterous band of swords that are brought to life, including the glamorous Kashu Kiyomitsu and the kindly Yamatonokami Yasusada. Beyond their battles, these legendary swords from different eras lead charming daily lives.
Pokémon Generations looks back at each generation of the Pokémon video game series, diving into the stories of the games more deeply and getting to know characters and Pokémon better. Visit each region, from Kanto to Kalos, to relive the world of Pokémon like never before!
University Exams are one of the most influential factors in one's early life. Depending on the results, a fantastic, high class, honorable life may await you. Or, on the other end of the spectrum, you may be left only leftovers. In this type of battlefield atmosphere, students are always doing their best to “evolve” and survive. “Learning Types” are students who have studied hard their whole lives and legitimately memorized everything they have studied, while “Cheating types” are those who, as the name suggests, only managed to climb the educational ladder by cheating. Though sometimes they must cooperate with each other, there is a great rivalry between the two types. How will the hero “Mumei”, a C Type, followed by the heroin “Koi” a L-Type, struggle in those tests. Now a new battle, one beyond imagination, is about to begin.
Ever since their champion was defeated, the world of girls' junior high ping pong has been in turmoil. Koyori is the new smirking transfer student at her junior high and she's ready to shake up girls' ping pong.
Nanami Momozono, current land god of Mikage Shrine, and her fox familiar Tomoe have faced many obstacles during their time together, but none so challenging as the one posed by the wealth god Ookuninushi—if Tomoe's wish to be human is granted, he must learn to live as one, and Nanami will have to return to being a human.
As the couple look to the future and reflect on their former adventures, Nanami tries to figure out their new living situation as her high school graduation approaches. But no matter the path they choose to walk, Tomoe and Nanami's love will endure.
As humanity's war with the Neuroi—a mysterious, hostile alien race possessing weapons of unparalleled power—continues being fought across Europe and Africa, a new fighter squadron is formed. The 502nd Joint Fighter Wing, also known as the Brave Witches, operates on the eastern front, scouring the icy vastness of Orussia in search of alien invaders.
However, one of the Brave Witches' members suffers severe injuries on her way to the squadron's headquarters, rendering her unable to participate in any operations. As a result, her sister, Hikari Karibuchi, volunteers to take her place. Though not possessing any special abilities or significant magical powers, she is determined to live up to the expectations of her new comrades and prove herself worthy of the name of a Witch.
Baramon High School, a private boys' school for the prefecture's most elite. The protagonist transferred into the school and meets various major players on campus, such as the "outlaw teacher," the soccer captain, and a childhood friend whom the protagonist has not seen in seven years. The school presents opportunities for friendship, love, and conflict. The tagline of the game is, "Whenever you exited the school gates, you were handsome."
High school student Homura Suzuko has returned to Ikebukuro, the town where she grew up. But when she gets to school, she finds she has trouble fitting in with the rest of the class. One day, she decides that if she learns to play the card game Wixoss, she might be able to make some friends. She buys a deck set, and when she opens it, the girl on one of the cards begins to move, and speak.
"Welcome, Selector." Selectors must battle for control of the five coins that hold all their memories. If they can retake all the coins, they win, and can leave the game. But if they lose, as a penalty...
When mankind is threatened by a sudden emergence of undead monsters, those who are bitten become "Kabane" - one of them. To survive under the rise of Kabanes, the Hinomoto people have built fortress stations and barricaded themselves inside. Kabaneri of the Iron Fortress is the story of those who travel beyond these fortresses.
The movie is a compilation re-telling of the hit TV series Kabaneri of the Iron Fortress, told over two parts: Part 1: Light That Gathers & Part 2: Life That Burns. See special content, new additional scenes that appear only in the film, and a remastering of the ending - different from the original TV series!